| Name | Image | Rarity | Type | Cost | Description |
|---|
| Decorative Trinket |  | Special | Skill | 0 | Gain 1 (2) Artifact. Exhaust. |
| Explosive Trinket |  | Special | Skill | 0 | Apply a Bomb that deals 10 (15) damage in 3 turns. Exhaust. |
| Flammable Trinket |  | Special | Skill | 0 | Gain 1 (2) Fuel. Exhaust. |
| Foam Trinket |  | Special | Skill | 0 | Gain 1 (2) Dexterity. Exhaust. |
| Folded Trinket |  | Special | Skill | 0 | Draw 2 (3) cards, discard (all but) one of them. Exhaust (.) |
| Fused Trinket |  | Special | Attack | 0 | Gain[E]. Gain 1 Fuel. Gain 3 (5) Block. Draw 1 card. Deal 4 (6) damage. Exhaust. |
| Recycled Trinket |  | Special | Skill | 0 | Return the top (a) card from your discard pile to your hand. Exhaust. |
| Shiny Trinket |  | Special | Skill | 0 | Gain [E] ([E]). Exhaust. |
| Spiky Trinket |  | Special | Skill | 0 | Gain 1 (2) Strength. Exhaust. |
| Tasty Trinket |  | Special | Skill | 0 | Heal 3 (5) HP. Exhaust. |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Hide Behind Junk |  | Basic | Skill | 1 | Gain 6 (8) Block. Choose and shuffle a (Shuffle up to !M!) Trinket(s) into your draw pile. |
| Powered Strike |  | Basic | Attack | 1 | Spend 1 Fuel. Deal 10 (15) damage. If you have no Fuel, gain 1 Fuel instead. |
| Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Acid Spray |  | Common | Attack | 1 | Choose: Deal 10 (13) damage to a random enemy; or deal 7 (10) damage to ALL enemies. |
| Antimatter Bomb |  | Common | Skill | 1 | Apply a Bomb that deals 15 (20) damage in 3 turns. |
| Auto-Strike |  | Common | Attack | 1 | Deal 5 (8) damage. When drawn, deal 3 (5) damage to ALL enemies. |
| Detonate |  | Common | Attack | 1 | Deal 8 damage. Detonate (Deal damage equal to the) enemy's Bombs. |
| Energy Barrier |  | Common | Skill | 1 | Gain 2 Block. Gain 2 (3) additional Block for each Fuel you have. |
| Flame Cannon |  | Common | Attack | 1 | Spend 1 Fuel. Deal 11 (14) damage to ALL enemies. |
| Flexible Spear |  | Common | Attack | 1 | Choose: Deal 6 (9) damage, apply 1 (2) Weak; or deal 6 (9) damage, apply 1 (2) Vulnerable. |
| Fragmentation Grenade |  | Common | Attack | 1 | Deal 4 (6) damage twice. Shuffle 2 random (upgraded) Trinkets into your draw pile. |
| Fume Blast |  | Common | Attack | 4 | Deal 8 (10) damage twice. Costs 1 less for each Fuel spent this combat. |
| LightOnFire |  | Common | Attack | 2 | Deal 12 (15) damage. This (and next) turn, whenever you spend Fuel deal 10 damage. |
| Now or Never |  | Common | Skill | 1 | Choose: Gain 7 (10) Block; or gain 11 (14) Block next turn. |
| Oil Drum |  | Common | Skill | 1 | Gain 7 (10) Block. Gain 1 Fuel. |
| Prosthetic Claw |  | Common | Attack | 1 | Spend 1 Fuel. Deal 12 (16) damage. Draw a card. |
| Radioactive Sword |  | Common | Attack | 1 | Deal 8 (11) damage. Gain 1 Fuel. |
| Refuel |  | Common | Skill | 1 | Gain 2 (3) Fuel. Can be upgraded any number of times. |
| Shrink Ray |  | Common | Skill | 1 | Enemy loses 4 (6) Strength, it regains 1 Strength per turn. Exhaust. |
| Sprocket |  | Common | Skill | 0 | Gain 1 (2) Artifact. Exhaust. Can be upgraded any number of times. |
| Strafe |  | Common | Attack | 1 | Spend 1 Fuel. Deal 8 (11) damage. Gain 8 (11) Block. |
| Assembly Line |  | Uncommon | Power | 1 (0) | At the start of your turn choose and shuffle a Trinket into your draw pile. |
| Bandage Bot |  | Uncommon | Power | 2 (1) | Whenever you take attack damage, shuffle a Tasty Trinket into your draw pile. |
| Bayonet |  | Uncommon | Attack | 1 | Choose: Deal 8 (10) damage; or spend 2 Fuel to deal 8 (10) damage 3 times. |
| Bombardment |  | Uncommon | Skill | 2 | Apply a Bomb to ALL enemies that deals 15 (20) damage in 3 turns, and again in 6 turns. Exhaust. |
| Box of Scraps |  | Uncommon | Skill | 1 | Draw 2 cards. Shuffle up to 2 (3) Trinkets into your draw pile. |
| Browse |  | Uncommon | Skill | 0 | Spend 1 Fuel. Draw 3 (4) cards. Can be upgraded any number of times. |
| Capture Momentum |  | Uncommon | Skill | 1 | This turn, whenever an attack would deal damage, instead apply a Bomb that deals double (triple) that damage in 3 turns. |
| Explore Options |  | Uncommon | Skill | 1 | Draw 2 (3) cards. When drawn gain 3 (5) Block. |
| Extract Oil |  | Uncommon | Attack | 1 | Deal 6 (9) damage. This turn, when you play an Attack, gain 1 Fuel. |
| Flame Thrower |  | Uncommon | Attack | 1 | Spend all Fuel. Deal 7 (10) damage for each Fuel spent. |
| Flammable Wall |  | Uncommon | Skill | 2 | Choose: Spend 1 Fuel to gain 16 (19) Block; or gain 2 (3) Fuel. |
| Imposing Construct |  | Uncommon | Skill | 2 | Gain 12 (15) Block. When drawn apply 1 Weak to all enemies. |
| Inflate |  | Uncommon | Skill | 1 | Gain 15 (18) Block. Lose 1 Dexterity. |
| Junk Laser |  | Uncommon | Attack | 2 | Deal 14 damage. Deals an additional 3 (4) damage for ALL of your 0 cost cards. |
| Lightbulb |  | Uncommon | Skill | 0 | Spend 1 Fuel. Gain [E] [E] ([E]). |
| Make or Break |  | Uncommon | Attack | 2 | Deal 8 (10) damage twice. Choose: Draw 2 cards; or draw 2 cards next turn. |
| Minature Weapons |  | Uncommon | Power | 1 | Choose: Whenever you play a Trinket, deal 3 (5) damage to ALL enemies; or whenever you play a Trinket, gain 3 (5) Block. |
| Mind Control Beam |  | Uncommon | Skill | 0 | Apply 1 (2) Weak. Enemy changes their intent. |
| Omni-Hammer |  | Uncommon | Attack | X | Choose: Deal 7 (9) damage to a random enemy X times; or gain 6 (8) Block X times. |
| Particle Beam |  | Uncommon | Attack | 3 | Deal 12 (16) damage. When drawn, reduce this card's cost by 1 for this combat. |
| Plasma Rifle |  | Uncommon | Attack | 1 | Deal 3 (4) damage for each Fuel you have. |
| Poke |  | Uncommon | Attack | 1 | Deal 6 (9) damage. Draw cards until you draw a 0 cost card, discard the others. |
| Power Armor |  | Uncommon | Power | 1 | At the end of your turn, if you have at least 3 Fuel, gain 4 (6) Block. |
| Probe |  | Uncommon | Attack | 1 | Deal 7 (10) damage. Look at the top 2 (3) cards of your draw pile. You may discard and upgrade any of them. |
| Recycling Station |  | Uncommon | Power | 1 | (Shuffle !M! random Trinkets into your draw pile.)Whenever you draw a Trinket, draw a card. |
| Redesign |  | Uncommon | Skill | 1 | Upgrade all cards in your hand and discard them. Draw 4 (5) cards. |
| Retarget |  | Uncommon | Skill | 1 | Lose 2 (1) Strength. Gain 2 Thorns for each Attack card in your hand. |
| Self Destruct |  | Uncommon | Attack | 1 | Deal 6 damage to yourself, deal 20 (25) damage to ALL enemies. Exhaust. |
| Soften Up |  | Uncommon | Attack | 1 | Spend 1 Fuel. Deal 4 (7) damage. Your next attack this turn deals double damage. |
| Time Dilation Field |  | Uncommon | Skill | 1 (0) | Apply Slow to ALL enemies. Exhaust. |
| Tune |  | Uncommon | Skill | 0 | Choose: Gain 2 Strength and lose 2 Dexterity; or gain 2 Dexterity and lose 2 Strength. Exhaust. (not Exhaust.) |
| Virus |  | Uncommon | Attack | 0 | Deal damage equal to the number of Virus cards in your deck. Add a copy (!M! copies) of this to your discard pile. |
| Weaponize |  | Uncommon | Skill | 1 | Turn a (ALL) Skill card(s) in your hand into an (not an)Attack(s) that deals (deal) 9 (11) damage in addition to its (their) other effects. |
| Artillery Shot |  | Rare | Attack | 2 | Spend 2 Fuel. Deal 36 (46) damage. |
| Assemble |  | Rare | Skill | X | Assemble a Trinket out of 4 (5) parts. Shuffle X copies of it into your draw pile. Exhaust. |
| Automate |  | Rare | Skill | 1 (0) | This turn, whenever you play a card, spend 1 Fuel to play it twice. |
| Booster |  | Rare | Skill | 0 | Gain 2 (3) Fuel. Draw 2 cards. Exhaust. |
| Clockwork Assistant |  | Rare | Power | 3 (2) | At the start of your turn, draw a card and play it. |
| Clone Vats |  | Rare | Power | 3 (2) | At the start of your turn, you may copy a card in your hand. |
| Condense Vapors |  | Rare | Skill | 1 (0) | Spend 1 Fuel. Obtain 20 Gold. Exhaust. |
| Fume Hood |  | Rare | Power | 2 (1) | Whenever you Exhaust a card, gain 1 Fuel. |
| Gather Parts |  | Rare | Skill | 1 | Draw all Trinkets from your draw pile. Shuffle up to 3 Trinkets into your draw pile. Exhaust. (not Exhaust.) |
| Generator |  | Rare | Power | 0 | (Innate.)At the start of your turn, spend 1 Fuel to gain [E]. |
| Glass Cannon |  | Rare | Attack | 1 | Deal 9 (12) damage 1 times. When drawn increase this card's number of attacks. Exhaust. |
| Golden Gun |  | Rare | Attack | 3 | Spend 20 gold. Deal 40 (50) damage to ALL enemies. |
| Jetpack |  | Rare | Power | 2 (1) | Spent 1 Fuel at the start of each turn. Reduce incoming damage by 50%. |
| Lab Accident |  | Rare | Skill | 2 | Exhaust all cards in your hand. Add 5 random (upgraded) cards to your hand. They cost 0 this turn. Exhaust. |
| Liquify |  | Rare | Skill | 0 | Choose and Exhaust up to 3 (5) cards in your hand, gain 1 Fuel for each card exhausted. Exhaust. |
| Mechanical Snecko |  | Rare | Power | 3 (2) | Whenever you play 2 cards in a turn, draw a card and randomize the cost of cards in your hand for this turn. |
| Mechanize |  | Rare | Skill | 3 (2) | Gain 3 Fuel. Cards in your hand cost Fuel instead of energy this turn until played. |
| Postpone |  | Rare | Skill | 1 | Place this and any cards from your hand on top of your draw pile. When drawn, draw 1 (2) card(s). |
| Reconstitute |  | Rare | Skill | 0 | At the end of your turn gain (Gain) 1 Fuel for each Fuel spent this turn. |
| Refine |  | Rare | Skill | 1 | Double (Triple) your Fuel. Exhaust. |
| Tinker |  | Rare | Skill | 0 | Draw a card and upgrade it.(It costs 1 less this turn.) |